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I agree completely regarding LoL. How usually pre-made with friends, work we almost always lost. We were low levels being matched up against five level 30's. Needless to just click for source, we were getting crushed every time. I think I had a 15 game losing streak or something when I pre-made.
Their wiki says they make the matches harder when you pre-make with friends because they figure continue reading you will be harder to beat. I got so tired of the uneven matchmaking that I can't bring myself to play it anymore. They do. They add to each player's ELO when queuing as a premade. The actual advantage you get from playing together ranges from much more than that with a full team of players who coordinate well to much less a 2 man and a 3 man combined who don't coordinate well.
We win almost every 5 man we play because we coordinate well, and none of us are that great individually so when we solo play does ELO drops. LoL is not far from this.
LoL's matchmaking has 3 main problems that I can tell. Radically different advantages to premades.
how does matchmaking work in normals?
Some premades get much more benefit than others. Starcraft 2 takes this into account by giving each unique premade its own rating. So if I play a 2v2 with my friend John, he and I will get a unique rating that doesn't affect matchups when I play 2v2s with my friend Chad. I'm not sure if this is an option for LoL given that it's often 5v5 might work better on Treeline, which is 3v3 and a team is often comprised of one small premade and a few randoms, or 2 smaller premades.
They don't have enough people in the queue at any given point to create good matchups in a reasonable timeframe. Elo ratings were meant for deterministic heads up matchmaking. In chess, Elo works because the player who won simply played better. LoL tries to compensate by determining why your team won or lost and what part of that was your skill or lack thereof when handing out the points.
This is VERY hard to do well. I understand the philosophy behind adding to a player's ELO when doing a premade. But I feel that part of https://telegram-web.online/signs-you-re-dating-a-boy-not-a-man.php problem is that relatively new and inexperienced players which I consider myself and the people I premade does are going to be matched with higher ranked players.
This makes it really hard and discouraging for you to play and get how when you are constantly losing to better players.
How Does MMR Affect Matchmaking?
Personally, I enjoy playing the game with friends, it's more fun that way Wouldn't the matching algorithm be calculating ratings for each distinct premaderegardless of whether it's a complete team? Citation needed. I read that they changed premade ELO adjustments to be negligible for bad players and high for good players. This was like matchmaking year ago or around that.
Well, my citation is an email "lol" to me by Tom "Zileas" Cadwell. I've talked to the Riot guys quite a bit, they actually play work Facebook game. I even got to check my elo : He didn't get into too great detail though so it's possible I misunderstood and it actually is a sliding scale, though I've seen no evidence of that and quite a bit of the opposite.
Zileas is a pretty smart dude, lol they've been working on this for a while. We do some behind the scenes adjustments as well for stuff like beginners paired with pros, etc. I still see unbalanced games, but I can't remember the last legitimate curb stomp, where one team was simply outclassed Hacker News new past comments ask show jobs submit.