Matchmaking lol

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Earlier in the year, we had an issue causing accounts to lose more LP than they gained, even if they were performing well. We also reduced queue times for Iron-Silver players by about a minute and LP gaps within team by about 1.

LP Difference, Blue and Red Side

Silver 3 to Silver 2. These changes landed even better in China, as it reduced the LP gaps in Iron - Silver from 7 divisions to 1, and decreased average queue times by 30 seconds. Another matchmaking space we revisited was Red vs Blue side balancing. In We also made changes to make blue and red side more balanced, especially in high MMR. These changes also reduced the incidence of certain high rank players placing repeatedly on the same side.

Autofill is one of our greatest challenges. When we took another look at this space, we found that our current configurations to ensure autofill parity in some portion of games were resulting in too many games lol mismatched amounts of autofilled players. We try to prioritize either or autofills on teams and try to limit swaps that would give one team an advantage.

In lol cases however, we need to have autofill imbalances, such as or to prevent queue times getting too long. Earlier in the year, we also had a few issues causing lol players to be placed a lot higher than intended. So we improved matchmaking seeding formulas to more accurately place players based on their skill level. Here are some of the matchmaking issues that are currently on our radar.

Solving each of these is very much a balancing act of finding the right tradeoffs between queue times and match quality, both of which continue reading critically important for the health of League. That could potentially help out meaningfully with things like better placing new dating cincinnati trans and detection of smurfs. For example, if we have to make a 1v0 autofilled game, should we make some concessions to the team with an autofilled player?

While we have a few concerns to work through here, lol think this is a promising area to look for improvements in. Matchmaking may be a complicated space, but having high quality matchmaking is an important part of making League the most competitive game in the world. Dev Riot Phroxzon. Negative LP Accounts Earlier in the year, we had an issue causing accounts to lose more LP than matchmaking gained, even if they were performing well.

League of Legends Wiki

Autofill Diffs Autofill is one of our greatest challenges. A short rundown of updates from Pabro, Meddler, Phroxzon, and Cadmus. An update on future plans for Arena and Swarm. A deep dive into the changes coming to Split 3. TFT Devs team up to chat about our experimental PvE mode, how we approach matchmaking revivals, and a whole new way to progress.

Negative LP Accounts

Going subdermal on skins: which champ gets one, for which thematic, and why. How lol anti-cheat is anti-cheating so far. Honor changes, Detection improvements, and more. Meddler and Pabro answer questions on matchmaking, skins, honor, Vanguard, matchmaking, Yuumi, and more.